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How To Download Steam Workshop Maps



Like VOCTOR said, the only thing you can download on the workshop for CS:GO are maps. Valve seems to have a hard-on for not allowing any other form of modding beyond custom maps for CS:GO, so any skins you find on the workshop are basically just there for people to vote on in an attempt to get it in the game as a skin you have to buy or trade for. The maps should be in C: Program Files (x86) Steam steamapps workshop content 418460. From there, the number for Jungle Raid is the same as its workshop URL, which is, so look for the folder labeled.

I've subscribed to several workshop maps in Portal 2, but when I launch the game, I can't find the maps. I've tried searching on YouTube for answers to this question and all the videos have a menu option for workshop maps, but there's no menu option on my main menu to click on. What do I do now?

jakejake

3 Answers

First go to the main menu and go on the community test chambers. Then go on either single player or co-op. Use the mouse/controller to scroll to 'My Queue' and it should say all the names and maps of the chamber you have got. Happy playing!

SolHorizonSolHorizon

The maps should be saved in:

  • Windows XP/Vista/7 32bit

c:program filessteamsteamappscommonportal 2portal2maps

  • Windows XP/Vista/7 64bit

c:program files (x86)steamsteamappscommonportal 2portal2maps

How To Use Steam Workshop Mods

  • Mac OS

Library/Application Support/Steam/SteamApps/common/portal 2/portal2/maps

Then you should be able to find them using either the changelevel command in the console window (eg changelevel mp_coop_map name) or the normal level select chooser in the GUI.

Rory AlsopRory Alsop

When you subscribe a map, it will appear on community chambers, then choose is it co-op or singleplayer. You should see the map listed.

tonkku107tonkku107

How To Download Steam Workshop Maps

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Steam Workshop is a feature of Steam that simplifies mods discovery and installation for players. Support for Crusader Kings II was added in March 2014, with patch 2.1. As of patch 2.8 the limit of 50MB has been lifted, allowing for large overhaul or total conversion mods to be on the workshop.

  • 1Installing a mod
  • 3Uploading a mod

Installing a mod[edit]

  1. Important: Remove any previous manual installation of the mod if any. If a .mod file already exists with same name under ~DocumentsParadox InteractiveCrusader Kings IImod it will conflict during the installation.
  2. Find the mod on the CKII Steam Workshop
  3. Click 'Subscribe'
  4. Start CKII launcher
    1. Under 'Mods' tab, the new mod will appear at the bottom of the mod list as unselectable, with a red background (which does not reflect download progress !).
    2. At the same time a 'Crusader Kings II - Workshop Content' download will be triggered in Steam client (where you can monitor progress).
  5. Once the download has completed, tick the checkbox to activate the mod.
  6. Play !

Troubleshooting[edit]

Steam workshop subscribe to download

If the mod doesn't show up in the launcher:

How to download gmod maps from steam workshop

  • Verify you haven't reached the 50 subscribed mods limit.
  • Try subscribing to the mod in Steam client, while CK2 launcher is already started.
  • In case no download progress appears in Mod tab, check the setting for downloading while game is running (Steam -> Settings -> Downloads -> Allow downloads during gameplay).
  • Make sure you have Steam Cloud enabled[1]. Note that Steam cloud sync appears to be broken for mods with capitals in user_dir.[2]
  • Try restarting CK2 and Steam client.
  • Verify mod file and archive are present in folder ~DocumentsParadox InteractiveCrusader Kings IImod. If not, you can force a re-download of the mod by looking into C:Program Files (x86)Steamuserdata<SteamUser>ugc for files & folders referencing the mod (for instance 203770_subscriptions.vdf and referenced45371260977302539mod), deleting them and restarting Steam client.

If the mod background stays red in the launcher after the download has completed in Steam client, it likely means the installation failed:

  • Verify you don't have a pre-existing manual installation of the mod (a .mod file with same name but with a path = entry instead of archive =). If so, delete the original .mod file and the installed .zip archive, then restart the CK2 launcher, in order to force a re-copy of .mod and .zip from Steam client cache to the mod folder.

Uninstalling a mod[edit]

  • Unsubscribe from the mod in Steam. You can see all subscribed mods on CK2 workshop under: Browse -> Subscribed articles.
  • Manually delete the associated .mod and .zip file under ~DocumentsParadox InteractiveCrusader Kings IImod, so that the mod no longer appears in the launcher.

Uploading a mod[edit]

Mod upload is managed from within the game:

  • (Optional) Define an image banner and tags in .mod file (see mod file).
  • Launch the game with the mod activated. Note: mod must be using path format and not archive format.
  • On main menu, click Content button, then Manage for the mod, and upload. The zipping to archive format will occur during upload.
  • After upload is finished, mod page will open inside the Steam client. Copy the URL (ex: steamcommunity.com/sharedfiles/filedetails/?id=123456) and open in your favorite browser, as it's easier than using the Steam client integrated browser.
  • Add a description, screenshots or videos, and edit change notes.
  • Once everything looks fine, make the mod public !


Mod file before upload (MyMod.mod):

Mod file when downloaded from Workshop (mymod.mod):

MyMod.zip will contain a generated descriptor.mod which is identical to mymod.mod.

 

Troubleshooting[edit]

  • Manage button is always greyed out: activate Steam Cloud Synch' for CK2 (Steam -> Settings/(Preferences on mac) -> Cloud -> Enable cloud sync), it is (strangely) required to upload mods.
  • Game crashes a few seconds after clicking on Update and going back to main menu: usually that's ok, the upload will still happen silently in the background, which may take few minutes for a big mod on a low bandwidth connection.
  • After changing computer, there is only Publish instead of Update for an existing mod: you first need to publish as a new mod, delete that new mod from the workshop, restart the game and then you are able to update the existing mod.
  • Beware of the case sensitivity of folder and file names when a mod is archived ! These issues will not be reproducible on Windows with an unzipped mod folder, since Windows file system is case insensitive. For instance:
    • A mod file gfx/fonts/MapFont.dds will not override vanilla file gfx/fonts/Mapfont.dds, due to wrong case of file name MapFont.dds
    • A file inside a mod folder Events/my_events.txt (Events/) will not be loaded by the game, as the game would expect events/my_events.txt (events/).

Limitations[edit]

  • Mods installed via Steam Workshop will auto-update and only latest version of a given mod can be installed, so be careful about non-backward compatible changes, as previous saves may become unplayable.
  • Installation of meta-mods (for instance HIP) with selection of modules to install and automatic compatibility patching cannot be triggered automatically.
  • The mod size limit has been lifted in patch 2.8 (used to be 50MB), however very large mods (> 350MB) will fail to upload.
  • Quotes are removed in the downloaded .mod file[3]. This means sub-mods of a main mod that require dependencies = { 'Main Mod' } and whose main mod has some spaces in its name (and thus require quoting) won't work properly via the workshop.

How To Download Steam On Mac

External links[edit]

References[edit]

  1. https://steamcommunity.com/app/203770/discussions/0/613958868365189597
  2. Forum:843464
  3. forum:1129514
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How To Download Steam Workshop Maps Minecraft

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How To Download Gmod Maps From Steam Workshop

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